i would give it a try, i ordered Thrustmaster 16000M and TrackIR 5 ( for DCS World ), i wish i could change some cockpits / skins /, Since you don't have the assistant system working it's a bit more challenging than flying in AB or RB. Open the main menu (click on the button on the bottom right of the screen) Click on Settings Enter the code into the box that pops up Redeem & enjoy your rewards Code not working? There are a lot of ways to manage your viewing settings. Guide Get 'Intelligence' 10 times. For more details on ammo type, see, It should be pointed out that when choosing a vehicle to load into a battle, not every tank in the game is optimal for every situation. These situations are the reason why a diverse line up is usually good, as you cannot predict what map or match you will get, so the tank line up has to be suitable for most/all maps. You got yourself a fine setup, enjoy your simulator time. The early French tanks are defined by extremely lacklustre firepower but excellent armour. By Rank IV, the firepower and armour of the medium tanks start to wane in the presence of the stronger heavy tanks such as the IS-2 and Tiger II. By Rank III, while infantry tank armour proves much more substantial than its peers, the cruiser tanks begin expanding their firepower with the famous 17-pounder cannon. These two tank designs expand on the potentials of German tanks with better firepower, armour, and mobility; with the Tiger tanks providing much more of the first two. I added new informations about TrackHat and DelanClip including a new video from my YT-channel on this topic. But you gotta be careful where you get them from, because not all War Thunder Cheat Codes PC are created equal. Cost of time is precious as altitude and speed. For an early warning you can prefer to stay behind your friendly AAA guns. Every encounter with an enemy, like in most player-versus-player games, is a test of wits and initiative. This page was last edited on 20 May 2021, at 22:14. Armoured casemate structure By Rank IV onwards, armour has taken a backseat while firepower and mobility becomes the prime focus of addition. Definitely worth considering if on a budget tho. Global Achievements % of all players. Average at everything. Early British tanks are also burdened by a nonexistent reverse speed, especially in their Cromwell chassis. it is replaced by the American M36B1 design. Staying on the capture point ensures that you will be there to prevent the zone from being captured, but you risk being swarmed by the enemy or picked off at a distance by a tank hitting one of your critical weak points. There are some more information about proper dogfighting out there. British tank destroyers take up an odd niche of supplying much needed firepower, but in many different manners, forcing you to change tactics and adapt to constant design swaps, such as the odd 3 inch Gun Carrier, the rear-facing Archer, mobile Achilles and Avenger, Shoot'n'scoot Charioteer Mk VII, heavily armoured Tortoise, the big-bang slinging FV4005 and so on. The point is that the team knows its. Most objectives in the game rely on the capture and control of strategic points, with the game mode being called "Conquest" or "Domination" depending on the number of capture points available. I'll cover some basic thoughts about flying a fighter, give some hints about setting up your joystick, explain the differences between energy and turn fighting as well as explanation of some basic fighter maneuvers. Moving up to Rank II shows almost no changes in the trend from the starter, with light armour and decent manoeuvrability attached to a rather anemic gun. It's available for Android and iOS for something like 10 euro. There are two ways to protect a capture point: Both have their pros and cons. For more details on the game modes for tanks, click here! Good for people who will give value. His whole team gets wiped out but s/he still climbs alone. Every second of exposure represents a risk one should be aware of. Unlocked Feb 24 @ 1:57pm . Some American vehicles such as the M4A1 and the M10 are available to supplement the odd French tanks. 2 yr. ago While these could still rely on ambush methods to obtain hits on the enemy, their slower speed and higher profile can make concealment at advantageous positions difficult, often causing them to take up a role similar to heavy tanks to absorb fire from the front while using their cannon to decimate the enemies in front trying to penetrate the thick armour. SB EC is unfortunately, mostly a bomber spam heaven for most part in high rank battles largely because it favours bomber grind by a horrendously huge amount compared to fighters due to the mechanics of EC, bugs, the the general crappy Simulator meta, battle ratings . or the quickest. 3D markers indicate enemy and friendly vehicles and range, Scoreboard shows vehicle composition of both teams, No player-owned aircraft - only selected match spawns available, No aim or penetration indicator available, Rangefinder only on selected tanks with the modification, 3D markers indicate only friendly vehicles, Scoreboard shows vehicle composition of only player's team, Engine power matches real life specifications, Player aircraft can be brought in and used, Spawn using "Respawn Points" earned through contributing actions in the match, Only a "first-person" view from commander's position, Gun sight is moved to the actual position of optics, Vehicles limited to allowed vehicle in simulator events, Unable to lock onto target due to absence of markers. As mentioned earlier, the Arcade Battle mode is the recommended starter mode since it is forgiving to beginners with assists in firepower (aim and penetration indicators) and mobility (enhanced engine power) to help be familiarized around the mechanics of the game. Those who prefer only air battles will be able to choose "Events" mode, where " Duels " will become available once again - fast 4 vs 4 Simulator Battles without nation limits. Match-making will work in the same way as our usual battles in other modes. The only exception is at Rank VI, where OTOMATIC, based on OF-40 chassis, is introduced, being SPAA, which is not only capable of defeating an entire squadron of pilots on its own, but is also capable of defeating an actual medium tank squad with APFSDS. These tanks have armour that are quite thin even among its peers, but boast high mobility and heavy firepower that allows them to exploit enemy weaknesses by getting around them at places they don't expect. Once a match has been chosen, the map and objective will be laid out for the player. From here, "Crew Training" would direct the player to a screen that would show the following tabs: Each have their own unique skills to help enhance the tank in their role, from driving capabilities, gun laying, and communications. These should not go on any offensive and rely on advantageous, defensive terrain to be positioned where minimum return fire can be expected while ambushing the enemy as they appear in the gun sights. Shoot the right side because that is where the gunner sits. I apologize for my sloppy english, I'm not a native speaker. Thank you very much! You should fly each fighter in a test flight at least once to get a feeling of what it's good at and where it sucks. It's coming quite old right now and some infos may not be valid anymore. Contents 1 Getting started in War Thunder 1.1 Choosing a nation 1.1.1 USA 1.1.2 Germany 1.1.3 USSR 1.1.4 Britain 1.1.5 Japan 1.1.6 Italy 1.1.7 France 1.2 Preparing for the first match From left to right, they are: The Italians also do not have heavy tanks, and rarely have tanks which have more armour than deemed average by the time period. You can rip your wings off due to overload pretty easy, also entering a flat spin (FW190!) Early USSR tanks are defined by lacklustre armour, but good gun penetration and good rate of fire. The Anti-Aircraft line, oriented to the destruction of aircraft, but that has some fun vehicles like the OTO R3 T20 FA-HS and the OTOMATIC at the end of the tree. Take-off weight 10 t. The MiG-21PFM has the same overall flight performance as other MiG-21s. While looking through the Binoculars, the Gunner can be ordered to aim where you are looking, by left-clicking. Once Rank III roll by, firepower has been improved with many high-velocity 75 mm cannons available for all types of tanks. Last but not least I'll present some interesting videos and channels to watch. I see a lot of day 1 sim players shooting down friendlies. War Thunder beginner's guide: the best tier 1 tanks. I was sad when it finished. And thanks that you mentioned my channel. For example, this says you need 4xUS1000lb to kill a base at 5.0+, when you actually only need 3. To takeoff in War Thunder Simulator Battles: Press "I" to start the engine. It generally can be annihilated even by 7.62 mm machine guns from the rear, and by 12.7 mm machine guns from the front, but it's extremely fast on roads, very small, and usually can use hull down positions, even in arcade mode. Use vehicle backups if in Realistic (purchase from WarBond Store) Join Arcade Assault at least once a day (can use the same vehicle twice - stick to 3.7 or 5.0 - 6.0) warthogboy09 9 mo. No better way to learn than to fly it yourself. About Community. The only and the best tip for how to tell if this is an enemy plane or not is to check the tab and the map. The controls command "Tank: short stop" (no keybind by default), when pressed and held, will stabilize and progressively slow down the tank to a stop. No fancy long shots or skillful manoeuvres, just getting up close and personal with the enemy, front and center. Nice! The American tanks' good mobility allows them to take on advantageous position against enemy routes, with their firepower allowing them to penetrate foes with ease. xiaotuanZZZ 5 mo. Turn time 36 s. Max altitude 16 000 m. Engine Tumansky R-11F2S-300. Here are some tips we can give you if you're still new to War Thunder Ground Battles and want some advice, or for ideas on how to fight certain vehicles. Sometimes you chase a dot for a long period of time then understand that it is a friendly. Light tanks are lightly armoured and small, yet highly mobile and armed with an adequate gun. There are other things to consider about the German tree besides those fancy Tiger tanks in Rank III-IV, hold your horses. Flanking requires tanks that are very mobile due to the quick nature of the tactic, yet have a gun that can reliable defeat the enemy. The guide is very good. These tanks are powerful weapons in the correct hands, capable of selecting targets of importance and dispatching them in quick order however, one must be mindful of one's surroundings since the only protection early USSR tanks have is natural cover or distance. I want more. You can check it out here:http://steamcommunity.com/sharedfiles/filedetails/?id=526309044. There is a lot of things to learn about War Thunder, so much so that all other tips are placed here! Mobility upgrades the engine, transmission, and suspension characteristics. Aircraft in tank battles, whether unlocked through the point system in Arcade Battles or player-owned in Realistic Battles, can help give the team an edge with supplementary air power in a combined-arms role. Due to their low altitude of attack, equipped bombs should be set on delay to avoid the bomb blast and shrapnel on the ground from affecting the aircraft. Make good usage of your mobility and small size to move from cover to cover, peeking out occasionally to fire at the enemy. Tank destroyers for Germany also split into two design philosophies. The first thing encountered upon joining a match is a vehicle and ammo selection screen, with vehicle selection done atop and ammunition done in the center. Sniping is also an option with them because the guns fire at relatively high velocities. Jack-of-all-trades, master of none. I admire them. Total achievements: . When selecting ammo type and numbers, a general rule is to not bring all available ammunition into the battle as these increase the presence of ammo racks in the tank which, when hit, could detonate and instantly destroy the tank. 6.8%. :) I also created a new chapter about it for a better overlook. Well, this is where your wingmen come into play. Unfortunately it lacks missiles, its quite large and its armour is not impressive. To the now better prepared beginners: "I want enemies, not victims" :Ps. I cover. If coordinated, this would force the enemy to engage in two different directions, the front where the main force would be, and the sides where the flanking force is. Congratulations! Knowing the tank's mobility power can allow for more complicated manoeuvres in rough terrain like steep hills and river-bogged areas to get around predictable road routes that may have enemy in sight. Attackers come in at a low altitude with their relatively armoured airframe to get better accuracy onto target. Mobility takes a short dip as engine power stays the same while tank weight increases. Aces of Thunder est exclusivement en dveloppement pour le PlayStation VR2. The light tank line, which consists of armoured cars and light tanks with good mobility and decent guns, which make them able to flank. When you must move into an area that an enemy tank is aiming at, remember to pre-angle your armour and aim your weapon to do as much damage as you can with your first shot. To enter the tutorial form the menu, go to "Battles" at the top left corner in between a cog icon and "Community." ago. By Rank III, more powerful armaments such as the 85 mm are available that can make short work of many tanks, but the presence of more powerful enemy tanks, while Soviet tanks are still using the same armour as Rank II, mean that enemies will have an easier time knocking out Soviet tanks. Category:Game modes#Simulator Battles. The goal is to pull the top of the tank, not drag the bottom across the ground. Bombers are more preferred for a carpet-bombing of an area to eliminate the enemy. Soviet tank destroyers are characterized early with weakly armoured, but heavily gunned platforms such as the ZiS-30. Without this, a simple fire will slowly chip away at module health (and expose the tank for anyone in the vicinity to find) and eventually lead to a fuel or ammo combustion that will knock out the tank from the game. Without further ado, here's a general "doctrine" on how each tank type are to perform on the battlefield. Tech Tree trends: Even in Rank IV, which features improved tank armour as seen in the T-44 and IS-2 tanks, the stronger enemy guns could make short work of the hull, and even the weaker ones could penetrate through the turret. Thank you very much for your feedback! Pick up some speed from a short distance, make sure to narrowly drive past the tank (don't drive into it! In addition, later into the game, the second, third, and proceeding vehicles you choose can impact the game. War Thunder Simulator Battles in EC 3.3 Bracket with the Spitfire Mk.Vb/trop. So a light tank can play this role if it has a very powerful gun and would not be out-numbered by the enemy. The other side puts all their chips into mobility and firepower with the medium tank such as the Leopards, being able to outpace the enemies with a cannon able to obliterate from kilometres away. Each rank past the first has a criteria of the number of vehicles that must be researched and purchased before the next rank's vehicles could be researched. I see too many beginners after reading "altitude is life" start to climb and never join the battle. At Rank I and the reserves, the light tanks make up the majority of the tanks involved in the playing field. The British all have a very high damage output with their large, rapid-fire guns. Powered by Invision Community. The various 47 mm calibre cannons give good penetration and damage, which can give the Italians a good advantage at range. . Anti-air capabilities exponentially rise by Rank V-VI with the M163 and M247 providing heavy fire onto target. I cant do much when most of my team wiped out and 3-4 enemies attacking you at the same time when even one player on your six couse a big enough trouble. The tracked artillery gun is also devastating at medium range. One thing to mention; I had to work hard to learn most of these topics. This guide is pretty awesome, make sure to correct that facetracknoir is no longer free, but costs only 3 euro. The one thing that stay unique for most early Italian tanks is their upgraded high-normalization APHE shell, which gives them upper hand at longer ranges compared to other factions that use similar APHE shell, although at point-blank range these shells aren't any better than normal ones. Going up the tech tree to Rank II and III, the German tanks begin catching up dramatically in firepower, with armour improving as well. You got yourself a fine setup, enjoy your simulator time. When that is hit, the T-34 is unable to fire. Tank destroyers in the American tree are quite unique compared to other nations' as they are primarily turreted designs. This develops into the concepts of "uptier" and "downtier" as coined by the community, where "uptier" would be placing the 2.3 line-up in a 2.3-3.3 match, while a "downtier" would be in a 1.3-2.3 match. Medium tanks are the jack-of-all-trade tank in the game. Thanks again! Also your point on swift, surprising attacks and a "exit strategy" is valid and will be covered. 1.5%. You will get blasted away by just a few shells, getting rid of an enemy on your six o'clock can also be quite challenging, if not impossible sometimes. The only exception is the excellent Rank I truck mounted anti-aircraft gun. Armour is enhanced little by little with each version of the Panzer III and IV, but the enemy cannons could also deal with this armour easily as well so they are simply proof against earlier enemies. This item will only be visible to you, admins, and anyone marked as a creator. This, coupled with the fact that a point capture carries a higher reward than destroying an enemy, means capturing points is a first priority. All trademarks are property of their respective owners in the US and other countries. The tree is complemented by US tanks for their low and medium tiers, as early as rank II and until rank V, Mostly on the medium Tank line. 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